Game programming and 3D art
00:03 - Superstar City avatars
Contribution: Avatar systems, customization systems, rigging and skinning, facial animation systems, art style development along with creative director, clothing creation pipeline.
Tools: Unity 3D, Visual Studio, C#, Maya, Photoshop
00:08 - Fashion City minigame
Contribution: Avatar systems, Mo - cap animation direction along with creative director, environment creation and asset managment, particle effects.
Tools: Unity 3D, Visual Studio, C#, Maya, Mental Ray, Photoshop
00:11 - Hangout Hoops
Contribution: Environment design and creation, physics collision setup.
Tools: Unity 3D, Maya, Mental Ray, Photoshop
00:13 - Superstar City avatar customization
Clothing customization design and systems, rigging and skinning, clothing creation pipeline.
Tools: Unity 3D, Visual Studio, C#, Maya
00:19 - Fashion City real time cinematic
Contribution: Cinematic design, environment design and creation, camera system and avatar movement, particle effects.
Tools: Unity 3D, Visual Studio, C#, Maya, Mental Ray, Photoshop
Pre rendered 3D art
00:27 - Concept Hammerhead
Contribution: All
Tools: Maya, Mental Ray, Photoshop
00:30 - Armored Sniper
Contribution: All
Tools: Maya, Mental Ray, Photoshop
00:33 - Toyota 2000GT 1968
Contribution: All
Tools: Maya, Mental Ray, Photoshop
Digital painting
00:44 to end
Contribution: All
Tools: Photoshop, Wacom Tablet